The "Almost Perfect: Call and Response" Locative Media Co-Production Residency grinds to a halt as all things must. I will post more about the Gremlin-infested Positioning System shortly but would like to take this moment to acknowledge the wonderful people I worked with and met at the Banff Centre. To all of you, my advisors, the staff at the BNMI, and the rest of the Almost Perfectionists, I'd like to say thank you for making it an incredible experience. I learned so much and can't wait to expand my practice further into the field of Locative Media. I will cherish the memories and endeavor to keep in contact with all of you.
Monday, December 1, 2008
All Good Things...
The "Almost Perfect: Call and Response" Locative Media Co-Production Residency grinds to a halt as all things must. I will post more about the Gremlin-infested Positioning System shortly but would like to take this moment to acknowledge the wonderful people I worked with and met at the Banff Centre. To all of you, my advisors, the staff at the BNMI, and the rest of the Almost Perfectionists, I'd like to say thank you for making it an incredible experience. I learned so much and can't wait to expand my practice further into the field of Locative Media. I will cherish the memories and endeavor to keep in contact with all of you.
Thursday, November 27, 2008
Here Be Gremlins
Well, it serves me right invoking the gremlins name as part of my project. Technical glitches abound. Though it's finally taking shape tonight, there was one perfect run, and another in which the sound from all the videos suddenly cut out for no reason. And the keyboard for the tablet kept popping up which has never happened before. Oh, and I got chased by deer again. I think they see a kindred spirit in my glassy eyed stare into the bright light of a computer screen. Either that or they want to bite me.
Monday, November 24, 2008
Gremlin-infested Positioning System
With open studios around the corner I've been wondering how this project is going to received. It's a little out there conceptually, but I've heard people say that the intro video (sort of a last minute consideration) really puts the things you experience into context. Essentially I want users to be able to experince hybrid tracking technology as if the gremlins are the only thing preventing it from working properly. Today I decided that since the GPS zones all seem to work it was about time to have participants try it. It was a semi-guided tour. Even with technical glitches (irony aside) it seemed to be a compelling enough experience. So with more participants trying the system tomorrow I can't wait to see more reactions. The picture is an early attempt at turning Sulphur Mountain into a Volcano (one of the many uncomfortable situations the Gremlins inflict on the user).
Saturday, November 22, 2008
Graffiti Research Lab hits Banff
GRL in Banff from GRL Canada on Vimeo.
Good clean fun. Projected on a 30 foot elevator shaft-to-be on the construction site in Banff (shown below). I've been following the GRL here and there but was just too happy about getting to try it out yesterday. Music is NSFW, Explicit Content, blah blah blah... You've been warned. Mute if you must.
Scene of the crime:
Tuesday, November 18, 2008
Footnotes - Kay Burns Audio Walk
Today was a terrific day to try out the large scale audio walk
"Footnotes" produced by Kay Burns. The tour consisted of GPS
activated sound clips of which many were lamentations about the
changing landscape and ecology of Banff. I found several of the
experiences particularly appealing, one of which involved the sound of
crickets followed by an antiquated ad for Bug Bombs and an anecdote
about children running behind DDT fogging trucks. The sound of frogs
then began to play hinting at the bugs role in the ecosystem. I found
it moving since I so much enjoyed the sound of the crickets.
"Footnotes" produced by Kay Burns. The tour consisted of GPS
activated sound clips of which many were lamentations about the
changing landscape and ecology of Banff. I found several of the
experiences particularly appealing, one of which involved the sound of
crickets followed by an antiquated ad for Bug Bombs and an anecdote
about children running behind DDT fogging trucks. The sound of frogs
then began to play hinting at the bugs role in the ecosystem. I found
it moving since I so much enjoyed the sound of the crickets.
Tuesday, November 11, 2008
Tour of the VR CAVE at the Banff Centre
Monday, November 10, 2008
mScapes Workshop
This workshop was one I'd been anticipating, it was our first chance to design programs in mScapes, the project that emerged from the Mobile Bristol platform. This program is Windows only and works on Windows Mobile devices.
Overall the program is quite powerful and scalable. The trickiest part of the whole procedure is getting your own custom map into mScapes from something like Open Street Map, or an artfully hand drawn map, so you aren't stealing maps off Google. So that's the part I will outline here.
When you've decided on a map to use in Windows, we'll use Open Street Maps for our example, we'll need a map saved as a .jpg or .gif. Before we get there we will need to write some stuff down. When you "Export" the map you've zoomed into you will see some numbers below "Area to Export". You can either manually draw an oddly shaped map or go with the square map. The numbers that indicate the top, bottom, left, and right of the map. Be sure to record those clearly and in the right order. Otherwise things will be confusing later.
Open Street Map saves as a .jpg but unfortunately you'll notice it may muck up the colours if you import directly into mScapes. Convert it to .gif with a graphic converter program then we'll import it into mScapes.
Once you've installed mScapes (you'll notice it'll also install the .NET framework once you run the installer), create yourself a project file so you can keep all your files in the same place, it'll get a little messy otherwise. Open the application and create a new mScape. Save the new mScape and you'll get a dialogue asking for a LOT of descriptive information. Don't make the mistake I did, fill in the first field (title) because it won't give it a default name like "untitled" and you'll end up with an unlabeled file (potentially annoying).
Go to the Tools menu> then Import Map from Image. You can select your freshly converted .gif and it will create a maplib file. It prompts you to enter your coordniates you can do so now according to the coordinates you recorded from Open Street Maps. Notice how it will ask for the Latitude and Longitude of each corner. The coordinates you've recorded from Open Street Maps will be the Top, Right, Left, and Bottom lines of the box you've chosen. Thankfully mScapes only asks for 3 of the four corners to be entered. So the fields will be:
Top/Left:
(x) Longitude = left;
(y) Latitude = top;
Top/Right:
(x) Longitude = right;
(y) Latitude = top;
Bottom/Left:
(x) Longitude = left;
(y) Latitude = Bottom;
Bottom/Right:
(x) Longitude = right;
(y) Latitude = bottom;
Whew! Hope I got that right. You'll know you've done it right if a Map located in North America has negative (x) Longitude values, indicating it's located in the Western Hemisphere.
After all of that, your map won't instantly appear in the window, you have to manually Add Map, and choose the newly created maplib. I can't recall how to import a map and I'm blogging this without the program infront of me, but just to be aware if you choose at any point not to enter the coordinates in the first step, you reimport the map and will be given the option to change the coordinates of an existing map. I'll clarify this post at a later time with more detailed instructions. If I have the opportunity I'll create something within mScapes before I leave Banff so I'll know the program a bit better.
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